Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Those Archers who prove themselves worthy, and demonstrate leadership ability, are promoted to the ranks of the Mountaineers. Hardy warriors who can withstand the elements, and perform well in the mountains and hills as well as in the ice and snow, they will do all they can to help their people to survive in their harsh environment.
Vorherige Stufe: | Archer |
---|---|
Nächste Stufe: | Alpine Ranger |
Kosten: | 40 |
LP: | 44 |
Bewegungskosten: | 6 |
EP: | 80 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | Frost Elf Mountaineer |
Fertigkeiten: | Führungsqualitäten |
ice pick Stich | 9 - 2 Nahkampf | ||
ice pick Wucht | 9 - 2 Nahkampf | ||
bow Stich | 7 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 10% |
Wucht | 0% |
Feuer | 0% |
Kälte | 30% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 60% |
Dorf | 1 | 60% |
Höhle | 2 | 40% |
Höhlenwand | 100 | 100% |
Hügel | 1 | 50% |
Kluft | 100 | 20% |
Pilzhain | 2 | 50% |
Sand | 3 | 20% |
Schnee | 2 | 50% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 60% |
Tiefes Wasser | 100 | 10% |
Wald | 2 | 50% |
Wiese | 1 | 40% |